AI Insights · Timothy · January 2022
Top 5 Shoot'em Up Games on Android in Denmark Q4 2021
Explore the performance of the leading Shoot'em Up games on Android in Denmark during Q4 2021, including their weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 Shoot'em Up games on the Android platform in Denmark demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Archero
In Q4 2021, Archero, developed by Habby, saw a steady stream of weekly downloads ranging from approximately 200 to 400. Weekly active users fluctuated between 3.4K and 4.4K, showing a slight decline overall. Revenue peaked at about $2.5K in the last week of December, indicating a notable increase towards the end of the quarter.
Azur Lane
Azur Lane, published by Yostar Limited, experienced modest weekly downloads, generally below 50. However, its weekly revenue saw significant peaks, particularly in the last week of December, reaching nearly $3.9K. The active user base remained relatively stable, fluctuating around the 250 to 350 range.
Mr Autofire
Lightheart Entertainment’s Mr Autofire showed a consistent decline in weekly downloads, starting from around 370 and dropping to about 100. Active users mirrored this trend, decreasing from 3.7K to around 2.9K. Despite the decline in user engagement, revenue had a notable peak of approximately $1.5K in late October.
1945 Air Force: Airplane games
1945 Air Force: Airplane games by 1SOFT maintained a robust download count, often exceeding 800 and peaking at over 1.2K in the last week of December. Active users consistently increased from around 4.9K to over 6.2K. Revenue showed variability, peaking at nearly $1.1K in late September and maintaining moderate levels throughout the quarter.
Space shooter - Galaxy attack
Space shooter - Galaxy attack, also from 1SOFT, saw a gradual increase in weekly downloads, starting at 193 and rising to 411 by the end of December. Active users increased steadily from 1.6K to over 2K. Revenue experienced a significant peak of around $1.3K in late November but remained relatively low for the rest of the quarter.
For more detailed insights and analytics on app performance, visit Sensor Tower.